BlameThePixel!

Below is the SFX Newbiew Guide by Sikz, not my own work in any way, just taken off of the SFX website at http://home.iprimus.com.au/vahagn/sfx/index.html. Some parts (e-mails, certain pages) are, however, outdated, and don't work anymore


		c l a n
			S F X
	   N E W B I E   G U I D E S

----------------[what: W:A Game Rules

------------[when: Jan 7th 2oo1

-------[Author: sikz

----[url: http://www.clansfx.co.uk

Complete rules for most of the games hosted on WormNet. There's almost definately 
variations on these rules, but these are the common ones. 

To use these settings in the game you can download any of the Schemes from
the Files section. 

Weapons with a ? after them are optional.


Contents:

--------[1> ProRoper (proper)

--------[2> ProBnG (bazooka's and grenades)

--------[3> Pro (default)

--------[4> Sheep Wars (prosheep, sheeper)

--------[5> Fort

--------[6> Team17 (t17)

--------[7> Roper Shoppers

--------[8> The End (buhbye!)



-------------- [PROROPER]

These are the "standard" proper rules:

--------[Settings>

----------------Gametype: Leader
----------------15sec turns
----------------10sec retreat time
----------------Waterdrops on (see the F.A.Q)
----------------Indestructable Terrain
----------------1 worm per team
----------------200 Health
----------------Place worm(s) at start
----------------Health crate drops every turn
----------------No weapon/utility crate drops
----------------Border on map

--------[Weapons>

----------------Infinite Bazooka (no delay)
----------------Infinite Grenades (delay one turn)
----------------Infinite Mines (delay one turn)
----------------Infinite full power Ninja Rope (no delay)
----------------Infinite Parachute (no delay)
----------------NO OTHER WEAPONS

--------[Objectives/Rules>

Rope around the screen to get to opponent. Always get one health crate 
(doesn't need to be the one dropped on that turn) before attacking. 

Always attack on rope.

If playing against more than one person, always attack leader (proroper is 
leader rules). If you're top of the energy chart, attack the person below you.

----------------[Hints/Tips>

Rope shortcut key is F8

Always remember once your rope is attached to something press F8 again to get 
your parachute ready. Parachutes save you if you hit sides/islands not too 
hard, so they're a lifeline.

Tactics are what determines wether you win this game, it is extremely helpful
to know your Fkey shortcuts as they save alot of time.



-------------- [PROBnG]

--------[Settings>

----------------Gametype: ABL
----------------20sec turns
----------------1 worm per team
----------------150 health
----------------No crate drops
----------------Place worm(s) at start
----------------Anchored worms

--------[Weapons>

----------------Infinite Bazooka (no delay)
----------------Infinite Grenades (no delay)
----------------2x Teleport  (no delay)
----------------2x Blowtorch  (do delay)
----------------3x Girder  (no delay)
----------------NO OTHER WEAPONS

--------[Objectives/Rules>

Pretty simple, hit opponent with either a zook or a nade.

ABL is Anyone But Last, BnG is normally played between more than 2 people,
so attack anyone apart from the person who is last.


----------------[Hints/Tips>

Tactics are what determines wether you win this game, it is extremely helpful
to know your Fkey shortcuts as they save alot of time.

Do not use straight (str8) zooks. This pisses everyone off and makes you 
look stupid. There's no skill in a straight zook.

5sec nades are considered cheap, on the whole they're not used, so try not
to use them either, you can normally get the job done with a 4sec nade as
long as it's spot on.

If you need to move, get your blowtorch on the go, but don't darkside (ie:
hide so noone can hit you and you can't hit anyone). Otherwise teleport, but 
use them wisely, they're normally limited.

Nades aren't affected by the wind, zooks are.

Girders are useful for bouncing nades.

It mainly ain't used, but don't forget max bounce with nades (activate it by
pressing + on the numeric keypad ((the selection of numbers and characters with
numlock on, it's on the right of your keyboard)) with bounce shots they're gonna
go alot further with max bounce). 



---------------- [PRO/DEFAULT]

--------[Settings>

----------------Gametype: None, it's played between 2 people so there's not much choice :o)
----------------Random map (left click on the map screen, use the map it gives you)
----------------4 worms per team

--------[Weapons>

----------------Use WormsLeaguePRO scheme

--------[Objectives>

Kill all 4 worms of opponent.

Pro/default games normally get messy with more than 2 people at any one time, my advice is to
1v1 with someone.

--------[Hints/Tips>

Tactics are what determines wether you win this game, it is extremely helpful to know your
Fkey shortcuts as they save alot of time.

Your special weapon choice is invaluable, below are a few pointers;

Your teams special weapon should be very carefully chosen, my fave been the super sheep (if 
you're good with it you can hit just about anyone on the screen, it's won me alot of games ;o)..) 

Homing pigeons are far too erratic, but you do get 2 of 'em...

Mad cows are pretty nice, you get 2 of them and they do major damager (around 65 each cow)
but they explode too as soon as they hit anything too vertical.

Old Women hurt, but finding a situation where you think "old lady time" can be few and far
between, they're good when you having 2 worms standing close together or 1 close to a object,
but timing the 5 seconds down a tunnel etc can be a little tricky.

Holy Hand Grenades are another popular special weapon, they do 80+ with a good hit, but long
shots can be quite tricky at first.

Mole bombs are sad. They do 25 damage with a full hit, they're only good for comedy value
and hardcore darksiders.

Flamethrowers are cool, they can do well over 100 damage (i've seen 164!) if you get the
worm(s) wedged in nicely.

Miniguns are very useful at close range, if you get it spot on you can do 100 damage, but
at distance they suck for damage, but do spray quite a large area.



---------------- [SHEEPWARS]

--------[Settings>

----------------Gametype: FFA
----------------20sec turns
----------------Place worm(s) at start
----------------2 worms per team
----------------Indestructable terrain

--------[Weapons>

----------------Infite Super/Aquasheep
----------------Xx Ninja Rope 
----------------Xx Teleport 

--------[Objectives>

Each player teleports there worms to opposite sides of the map before the game begins.

Guide the supersheep around the map (usually a maze type thing) and hit the opponent.

--------[Hints/Tips>

When playing with more than one person, it is best to split into teams (ie: red has 2
human players each with 1 worm and so does blue).

FFA means Free For All, you can hit anyone on the opposing team(s).

Super/Aquasheep shortcut key is F5.

Practise makes perfect, supersheep may seem like they suck when you can't really guide
them, but when you get the hang of it it's pretty cool, SuperSheep Training is especially
useful for this.

Once the sheep is in flight, you can press space again to make them drop.
They explode on contact.

The difference between supersheep and aquasheep is that supersheep drown when they touch
the water and aquasheep can be guided in the water (plus aquasheep are blue, supersheep
are red). Some sheeping maps require you to go underwater in order to reach the other side.



---------------- [FORT]

--------[Settings>

----------------Gametype: 2x Teams
----------------30/45 sec turns (depends)
----------------Place worms at start
----------------A terrain with 2 islands
----------------2 teams
----------------Teams shouldn't exceed 4 worms (so if there was 4 people playing, 1 team 
		has 2 players each with 2 worms)
----------------Crate drops 

--------[Weapons>

----------------There is no set weapon scheme for forts, but below is a pretty standard example.

----------------2x Low Gravity
----------------2x Fast Walk
----------------2x Laser Sight
----------------Infinite Grenade
----------------5x Cluster Bomb
----------------Infinite Bazooka
----------------2x Homing Missile
----------------2x Sheep Launcher
----------------5x Shotgun
----------------Infinite Longbow
----------------2x Minigun
----------------Infinite Blowtorch
----------------Infinite Pnuematic Drill
----------------Infinite Girder
----------------2x Napalm Strike
----------------Infinite Ninja Rope (lowest power)
----------------Infinite Parachute
----------------2x Holy Hand Grenade
----------------Teams Start with special weapon

--------[Objectives>

Keeping to your own side of the map (fort) attack opposing worm(s) on other island.
>>>>  DON'T INVADE!   <<<<

--------[Hints/Tips>

Tactics are what determines wether you win this game, it is extremely helpful to know
your Fkey shortcuts as they save alot of time.

Unlike BnG, straight zooks are generally ok in forts.

Try to save your power weapons. Only use them when there's a very high chance of a) you
landing the shot, and b) it killing at least one worm or inflicting major damage.

If you're playing a game where crates drop every turn, Crate Spies are invaluable as they
show what crates are on your opponents fort (and wether it's worth blowing it up :o)..)

DON'T INVADE! It's lame and pisses people off.

If you happen to get a super weapon in a crate, depending on what it is will sometimes result
in people calling you cheap, but then, if super weapons are set to on anywayz, they can't say
much (but donkey's in forts are gay).



---------------- [TEAM17]

--------[Settings>

----------------Gametype: 1v1 Teams/FFA
----------------Random map
----------------45sec turns
----------------4 worms per team
----------------Weapon crate drop every turn
----------------Superweapons on
----------------200 Health
----------------Select worm at start of turn
----------------Sudden Death after 10 minutes (Water rises and worms get ill)
----------------AquaSheep on

--------[Weapons>

----------------Infinite Fire Punch
----------------Infinite Dragon Ball
----------------Infinite Blowtorch
----------------Infinite Pnumatic Drill
----------------Infinite Girder
----------------1x Ninja Rope (full power)
----------------Infinite Teleport
----------------Infinite Parachute

--------[Objectives>

This is what 'Shopping' really is, you start with pretty much no weapons and must
try to collect a crate then attack. In most cases you don't have to collect a crate
if you don't want to, though of-course, you need to make up your mind if you do or
don't becuase it could be a good crate your missing out on. :)

--------[Hints/Tips>

Tactics are the key in T17 games, they're probably the most enjoyable too...

FFA means Free For All, you can hit anyone on the opposing team(s).

Darksiding is popular in T17 games, and is pretty much neccasary too.

If you get a decent crate or two, it is probably best to hold onto them until later
in the game.



---------------- [ROPERSHOPPERS]

--------[Settings>

----------------Gametype: Any
----------------30/45sec Turns
----------------Weapon crate drop every turn
----------------3 worms per team
----------------Super weapons on
----------------Indestructable Terrain
----------------Select worm at start of turn 
----------------AquaSheep on 
----------------Ninja Rope on full power
----------------Mines and barrels on 

--------[Weapons>

----------------Infinite Ninja Rope
----------------Infinite Parachute
----------------1x Low Gravity 
----------------1x Jet Pack 
----------------Infinite Fire Punch 

--------[Objectives>

Rope around the screen, collect crate then attack. Collecting the crate on your
turn isn't required, but you should really coz people get pissed when other people 
consecutively get 2 or more crates compared to everyone else's 1.

--------[Hints/Tips>

Tactics are what determines wether you win this game, it is extremely helpful to
know your Fkey shortcuts as they save alot of time.

Obviously, the better you are at roping the better you're gonna be at roper-
shopping, practice makes perfect :o)

You don't have to attack on rope, in fact you don't HAVE to rope at all, but the 
maps are normally impossible to navigate without roping. Some weapons cannot be 
used on the rope, so you have to attack on ground.

Rope knocking is something alot of people do, and can be a great way of getting 
extra damage, it's pretty easy to do too. Hook your rope onto the roof and swing 
gently-ish into the worm(s) you want to knock in the direction you want to knock 
them (ie: off a ledge, into a mine). If it's off a ledge have your parachute 
ready and as long as you didn't knock too hard, your parachute will come out and
you'll be saved.



---------------- [THE_END]

Righty, that's it, I ain't even got worms installed at the moment due to the CD 
snapping, so I did this whole guide off the top of my head (heh, hip hip). Hopefully 
it'll help. Stay tuned for the next guide.

sikz / sikz@wormnet.net
SFX / sfx@wormnet.net / http://www.clansfx.co.uk

If you like this guide and want to put it on a site, feel free, just make sure it 
isn't modified in any way and email me to tell me where it is (so i know it's been
used, not that you have to ask) using the sfx@wormnet.net address.


[GameRules converted to html by vahagn@cyberjunkie.com]

User Comments:


Shaun1018 Said:
THE FIRST POST IS MINE ALL MINE >:)


Dumazz Said:
MUAHAHAHA THIS IS THE SECOND HAHAHAHAHHAHAHAHAH!


xEViLxCAtx Said:
whatever, third post, anyway.



Your Comments: (show all 14 comments)

[G]wormo Said:
5th i guess
[30.09.05 12:24 PM]


[G]maxdamantus Said:
6th
[11.10.05 11:18 PM]


[]xxxtra1x1x Said:
Could you guys please stop stateing if you the first, 2nd or 3rd etc. On here, & actualy say some comments about sigs.:P
[23.10.05 07:23 PM]


[]RunT Said:
8th :P
[15.11.05 10:26 PM]


[]Unvalidated Emaildelmo Said:
9th
[11.11.06 06:32 AM]


[]UnderStreet Said:
10th lol
[01.06.07 04:31 PM]


[]Unvalidated EmailJuancri Said:
11th
[10.06.07 06:03 AM]


[]NBDLegendKilleR Said:
interesting

[23.07.08 04:45 PM]


[S]Bloopy Said:
Help guyz I lost count, what do I do guyz.
[30.08.08 11:37 PM]


[]TheAbdBoy Said:
14th
[16.10.09 11:15 AM]


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